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Poker is played throughout the world, but it is probably still most popular in its country of origin, the USA.
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There are 52 cards in the pack, and the ranking of the individual cards, from high to low, is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. There is no ranking between the
suits - so for example the king of hearts and the king of spades are equal.
A poker hand consists of five cards. The categories of hand, from highest to lowest, are listed below. Any hand in a higher category beats any hand in a lower category
(so for example any three of a kind beats any two pairs). Between hands in the same category the rank of the individual cards decides which is better, as described in more detail below.
In games where a player has more than five cards and selects five to form a poker hand, the remaining cards do not play any part in the ranking. Poker ranks are always
based on five cards only.
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Game Rules
- Omaha Hi-Lo
In high-low split, each player makes a separate five-card high hand and five-card ace-to-five low hand (eight-high or lower to qualify), and the pot is split between the
high and low (which may be the same player). To qualify for low, a player must be able to play an 8-7-6-5-4 or lower (this is why it is called "eight-or-better", or
simply "Omaha/8"). A few casinos play with a 9-low qualifier instead, but this is rare. Each player can play any two of his four hole cards to make his high hand, and
any two of his four hole cards to make his low hand. If there is no qualifying low hand, the high hand wins (scoops) the whole pot.
The brief explanation above belies the complexity of the game, so a number of examples will be useful here to clarify it. The table below shows a five-card board of
community cards at the end of play, and then lists for each player the initial private four-card hand dealt to him or her, and the best five-card high hand and low hand
each player can play on showdown:
In the deal above, Chuck wins the high-hand half of the pot with his J-high straight, and Brenda and Emily split the low half (getting a quarter of the pot each)
with 7-5-3-2-A.
Some specific things to notice about Omaha eight-or-better hands are:
* In order for anyone to qualify low, there must be at least three cards of differing ranks 8 or below on the board. For example, a board of K-8-J-7-5 makes low
possible (the best low hand would be A-2, followed by A-3, 2-3, etc.) A board of K-8-J-8-5, however, cannot make any qualifying low (the best low hand possible
would be J-8-5-2-A, which doesn't qualify). Statistically, around 60% of the time a low hand is possible.
* Low hands often tie, and high straights occasionally tie as well. It is possible to win as little as a 14th of a pot (though this is extraordinarily rare). Winning a
quarter of the pot is quite common, and is called "getting quartered." One dangerous aspect of playing for the low pot is the concept of 'counterfeiting'. To illustrate,
if a player has, for example, 2-3 and two other cards in his hand and the flop is A-6-7, that player has flopped the 'nut low'. However, if either a 2 or a 3 hit the board
on the turn or the river, the hand is 'counterfeited' and the nut low hand is lost (the player still has a much weaker low hand however). This is why there is significant
extra value in possessing the 'protected' nut low. To illustrate this, if the player has 2-3-4 in his hand his low is protected, i.e. if a 2 or 3 hits the board he still has the
lowest possible hand. To lose the nut low in this case either a 2 and a 3, a 2 and a 4, or a 3 and a 4 would have to hit the board on the turn and the river (giving the
nut low to a player holding 4-5, 3-5 and 2-5, respectively), an unlikely possibility. For similar reasons it is significantly better to possess the protected nut low draw
over the low draw. For example, this could be having A-2-3 with a flop of 7-8-9; any low card below 7 on the turn or river gives the player the best low.
* When four or five low cards appear on the board, it can become very difficult to read the low hands properly. For example with a board of 2? 6? A? 5? 8?, the
hand 2? 4? 5? K? is playing a 6-5-4-2-A (either his 2-4 with the board's A-5-6, or his 4-5 with the board's A-2-6--either way makes the same hand). In this situation
he is often said to be playing his "live" 4, that is, his 4, plus some other low card that matches the board but still makes a low because the one on the board isn't
needed. A player with 3? 5? 10? J? is playing a "live" 3, for a low of 6-5-3-2-A, which makes a better low. However, a player with 3? 7? Q? Q? can only
play 7-5-3-2-A low; even though he has a "live" 3, he must play two low cards from his hand, and so he must play his 7-3, and cannot make a 6-high low hand.
* Starting hands with three or four cards of one rank are very bad. In fact, the worst possible hand in the game is 2? 2? 2? 2?! Since the only possible
combination of two cards from this hand is 2-2, it is impossible to make low. As no deuce remains to appear on the board, it will be impossible to make three
deuces or deuces full, and anyone with any matching card to the board will make a higher pair. Likewise, starting with four cards of one suit makes it less likely
that you will be able to make a flush. Starting with four different suits yields no chance for a flush, and starting with four disconnected cards reduces straight possibilities.
Computer analysis of the best starting hands has proven that the best starting hand for Omaha is A-A-K-K with both Ks suited to the As. For the Hi-Lo variation,
the most valuable starting holding is A-2 (suited), A-3 (suited).
* Hands to avoid tend to contain mainly middle ranked cards, which are of little use for any low splits and which tend to generate lower pairs and sets, weaker
flushes and lower straights and can be very expensive.
* Low hand ranks from best to worst: 5-4-3-2-A ('the wheel'), 6-4-3-2-A, 6-5-3-2-A, 6-5-4-2-A, ... , 8-7-6-5-4. See also ace-to-five low
Professional poker players can sense what their opponents have in their hands. When just beginning you may not be able to read your opponents with that level of skill, but if you
can take a moment to read the cards on the board, you can tell with certainty what they do not have. Reading the board lets you know what hands are possible, and from there
you can use other information from your opponents to gauge what hands are probable. And act accordingly.
Poker Definitions
- rock
1. A very tight player (plays very few hands and only continues with strong hands).
2. A bundle of chips held together with a rubber band, or other token signifying an obligatory live straddle. If the player under the gun has the rock, he must
use it to post a live straddle. The winner of the pot collects the rock and is obligated to use it in turn.
rolled-up trips
In seven-card stud, three of a kind dealt in the first three cards.
runner
A tournament entrant, a contestant.
runner-runner
A hand made by hitting two consecutive cards on the turn and river. Also "backdoor". Compare to "bad beat" and "suck out".
rush
A prolonged winning streak. A player who has won several big pots recently is said to be on a rush. Also "heater".
satellite
A tournament in which the prize is a free entrance to another (larger) tournament.
scare card
A card dealt face up (either to a player in a game such as stud or to the board in a community card game) that appears to create a strong hand for someone.
The Jack of spades on the turn was a scare card because it put both flush and straight possibilities on the board.
scoop
In high-low split games, to win both the high and the low half of the pot.
second pair
In community card poker games, a pair of cards of the second-top rank on the board. Compare bottom pair, top pair.
sell
In spread limit poker, to sell a hand is to bet less than the maximum with a strong hand, in the hope that more of your opponents will call the bet.
set
Three of a kind, esp. the situation where two of the cards are concealed in the player's hole cards. Compare to "trips".
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